Dust 514 : Scaling the Universe

Lin Luo, server architect of CCP, wrote an article for the playstation blog, where he explains some of the online technical aspects of DUST 514, including the challenges they have met and the approaches they have taken in handling them.

Here are a couple very interesting highlights from Lin’s post :

” An EVE corporation issues a battle contract to seize a territory on a given planet that is currently owned by another corporation; a group of DUST mercenaries comes to accept the contract as the attacker for the bounty the contract offers; another group of DUST mercenaries comes to accept the contract as the defender, so they also get a reward if the territory is protected.

When the number of each team has reached a pre-determined minimum, the EVE server logic would instruct an appropriate DUST battle cluster to spawn a battle in it. This provides the battle server with all the necessary information regarding the prospective battle upon launching, and the DUST mercenary clients will then be forwarded to join the battle accordingly. After the battle is finished with everyone getting (or losing) their share of the benefits, the battle server process will then be terminated by the EVE universe. “

Unlike traditional FPS multiplayer servers, we will host DUST battle servers around the globe. Since the centralized server hardware resources are pretty limited in number, we have to find ways to utilize existing server resources as much as possible. Instead of having a dedicated server machine to host one battle, we aim to have a dedicated multi-core server machine to host as many DUST battle servers as possible!

You can read the whole article here : http://blog.us.playstation.com/2011/10/28/scaling-the-universe-of-dust-514/



Rumors have it that Cpt. BetaCake was once a mere mortal. In human years he would be 28 years old. Nowadays, he finds peace in sharing gaming news and leaks.

  • Elfmannen

    What is this? A MMO?

    • Dendrofili

      Dust 514 will be a console game, that will be connected to Eve online which is an mmo. Not sure exactly how they intend to have both connected, but Dust 514 will be a FPS game, the will be happening on the planets that are in the Eve online universe. And whether or not community, economy etc will be directly linked is unknown yet i think.
      But long story short, it will be a FPS on consoles that will work with the currently existing planets of the MMO game Eve online.

  • http://www.facebook.com/phildelafunk Philip De’La Funk Lafaurie

    a FPS that effects EVE online which is an mmo

  • Killuminati
  • Guest

    Meh, PS3 only. Would have been ultra interested if it was for pc too. But it is not. So pass.