Star Wars : The Old Republic : Feb 22nd Patch Notes

Bioware delivered yet another patch to SWTOR today, fixing some class balancing issues while also removing annoying bugs from the game, like using the /stuck command and get teleported to the last location you died at. Full patch notes are below.

 

1.1.4 Patch Notes — 2/22/2012

  General

o The key formerly bound to /bug can now be mapped to any action and no longer opens the /bug window. The command is no longer able to be bound to a quickslot, but player can still type /bug in chat to open a new bug report.

  Classes and Combat

General

o Using abilities with indirect targeting (such as area of effect abilities) will no longer cause players to be flagged for PvP if a PvP-flagged player from the opposing faction is within the ability’s range, and the ability will have no effect on the PvP-flagged player.

        Imperial Agent

Operative

+ Medical Therapy: Kolto Probe and Recuperative nanotech will now properly benefit from this skill.

        Bounty Hunter

              Powertech

+ Carbonize: PvP armor for Combat Tech will no longer prevent his skill from stunning enemies.

  Flashpoints and Operations

Operations

              Eternity Vault

+ Casting Mind Trap will no longer cause Soa to lose threat against his primary target.

              Karagga’s Palace

+ G4-B3 Heavy Fabricator now has fewer hit points in Normal Mode.

Items

        Vendors

o “Show Usable” now properly filters to only show equipable items.

  Missions and NPCs

        Missions

Republic

+ Unlikely Allies: Resetting no longer requires players to abandon and re-acquire the mission in order to complete it.

PvP

Warzones

              General

+ Fixed a queue interface exploit that allowed players to bring additional players into a warzone. While imbalances can still happen under specific circumstances, the issue can no longer be intentionally triggered by players in this way.

              Alderaan Civil War

+ The Eastern Turret no longer fires twice under some circumstances when it is captured by the Imperials.

        World PvP

Ilum

o The /stuck comman will no longer teleport players to the location where they died.

UI

General

o Added a /version command.
o Added several new preferences for cooldown appearance:

+ Show Ready Flash: Toggles a bright flash when an ability finishes cooldown.
+ Show Global Cooldown Ready Flash: Toggles a bright flash when an ability finishes global cooldown.
+ Cooldown Style: Changes the art style for the cooldown graphic.
+ Global Cooldown Style: Changes the art style for the global cooldown graphic.
+ Show Cooldown Timer: Toggles cooldown time text on top of the ability icon in the quickbar.

        Bug Fixes

o Sorting will now function properly in the Guild Window.
o Items placed in a quickbar are no longer removed when training abilities.
o Using Shift + Right Click to split a stack of usable items will no longer cause the item to be used.
o Some UI settings (such as quickbar lock, chat font size, and minimap zoom) will no longer reset upon area transition.

  Miscellaneous Bug Fixes

o Players will no longer experience occasional disconnection when purchasing Crafting Materials from the GTN.

 

 



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  • Alen

    Good to read they dealt with the additional players in warzones. There were a many guilds abusing this for weeks now.

    Now they just need to add pvp content that will make me stick to this game.

  • Robert Foy

    Hell, I already canceled my sub. Runs out in 5 days, and I haven’t logged on in 3. The game is already dated and nothing to do at level 50 except the same….boring….flashpoints. And its nothing more than a gear grind. The game is dead. WoW with a Star Wars theme, and that’s being kind. Can’t fucking wait for Guild Wars 2 and Secret World and Planetside 2, at least those games look interesting. This is what happens when game devs play it safe: mediocrity and blandness. WOWTOR has it in spades.