TERA Online : BetaCake’s CBT1 Impressions

Maybe I shouldn’t call this article “impressions” because frankly I wasn’t very impressed. Could it be the lag spikes, or the continuous PK grieving around quest hubs, or simply the fact that I played the very same game, same class, exactly a year ago on the Korean retail servers?

Dunno. Maybe I’m spoiled by ArcheAge and its nearly endless content. Fact is though, I played TERA last weekend because my friends had planned to play it too and knowing its always fun playing an MMO with friends, I couldn’t possibly let the opportunity slip away.

So I patched my Sneak Peak event client and joined the TERA Online sensation on Saturday evening. Despite joining in late, I duo’d with one of my friends and we reached level 22 fairly fast, took us about 7 hours or so.

My favorite class in TERA is the Lancer, yet I never really played the tank class in other games. I’m usually a mage, I enjoy using powerful spells to manipulate my enemy. Somehow, Blue Hole Studios managed to make the Lancer super fun to play, giving him the most unique combat playstyle I’ve ever seen.

For those of you who don’t know, the Lancer is the only class in TERA which attacks in a straight line, while all the other classes can easily strafe and aim their next attack towards the moving enemy. So the Lancer is automatically a high difficulty class, you actually have to know what you’re doing in order to survive. Because if the Lancer dies, its most likely that the rest of the group will follow.

The class is super fun to play because all other classes usually see the back side of BAMS and bosses.
Lancer is the one who must keep aggro on him at all times, therefore the monsters always face him.
I believe its a tiny little detail that many who played TERA didn’t really pay attention to.

Using your block, stun and aggro abilities requires absolute precision (and good ping!). You can’t just block for ever, the mob will eventually aggro on the healer or the DD with the highest DPS and if you don’t have the reflexes(and gear) to take aggro back immediately, chances are somebody will get one-shotted.

The Lancer is also fun in PvP, especially on the max levels when the class’ arsenal is full of crowd control abilities and also two very useful skills. Self Heal and “The Bubble”. First one is obviously a heal (heals 2k+ HP at 40+) and the second one is a magical shield buff that absorbs damage. A lot of it.
The combination of the two is amazing, since you either use them all the time to ease the burden the healer carries, or you save them for the “OH SHIT” moment that the someone resisted your aggro or stun and is now having destroying your healer or your DDs. Either way, those two skills are fundamental, you must use them at all times.

Enough with the Lancer though, I think I derailed this article enough. Where was I? Oh yes, the TERA CBT1.
Several way to describe how bad it was.

With one word : Lag
With two words : Spam + Lag
With three words : Griefers + Spam + Lag

Sorry Frogster, I know you guys are doing your best but the truth must be told. The CBT you hosted was a fiasco. There’s a reason why people started cancelling their pre-orders and gave you the nickname “Lagster”.

Oh man, those lag spikes. I saw people with full HP fighting the last minion of the group of mobs and die due to 5-7 seconds lag spikes. Tragically hilarious.

Please don’t get wrong, TERA is great for what it is, an action combat MMORPG and in the end its not the game’s fault CBT1 was bad. Blue Hole Studios made a really good game, in fact, TERA has the most responsive combat system I’ve seen so far in an MMO.

Frogster on the other hand, seems like it was just a bad choice of a publisher. Or they were the only one who offered for TERA. I don’t know.

What I do know is that Frogster keeps making mistakes that could have been avoided by using common sense.

Okay. I really want to know who was the one who had the brilliant idea that only 1 PvP server would be enough. I mean, did it not occur to these people that gamers are interested in the PvP features of TERA more than the PvE content? Didn’t the trailers boast about the unique political system?

So who were those people that came up with the decision that 1 PvP server and 2 PvE servers are the ideal way to do this?

Having 1 PvP server means one simple thing. Everyone will want to join it. And that easily translates to queues and lag. Sadly that’s exactly what happened. I played on Saturday and Sunday for more than 12 hours in total and there was one thing which was always present. The lag spikes.

Once in a while (few minutes) the game was freezing up, people died to mobs here and there and ofc there was the typical chat spam. “LAAAAG”

Talking about chat spam….

It honestly was unbearable most of the time. Just like the Sneak Peek event, there were certain individuals that genuinely believed its a good idea to just spam the chat with nonsense and cuss words.

Obviously the players can just add them to their ignore lists, but the problem lies deeper within. Why was there no GMs taking action against these people? They clearly didn’t enjoy TERA and most definitely craved for attention. I pretty much expected chat spammers to be completely removed from the CBT.

That didn’t happen, so that’s another point lost there for Frogster. How are they going to deal with gold farmers and bots when they are not taking action against simple stuff like spamming the chat with a ton of crap?

Then comes the cherry on top. PK grief. Lots of it.

Let me just try to defend myself here and claim that I’m definitely not a pussy. I will fight back if you attack me and I think I might win. However, I don’t go around picking fights, nor I attack people without a reason. Well, at least not all the time.

So in TERA CBT1, everyone rushed to level 22, which was the cap and apparently there was a very large group of people who actually thought the best thing to do in the game at that point was to mass PK others. I’d be ok with that in general.

However some of these people got their asses handed to them from other level 22 players and decided to move back to lower level areas. I was actually two shotted by a lvl 22 Ranger when I was about level 11.

At that time I thought it was the regular PK you’d encounter in a PvP game and was OK with it.
Leveling up though revealed the truth. When I went to get my horse outside Velika, I saw dozens of people fighting and once I tried to join in for some fun, I quickly realized that it was a bad idea, since they were all level 22.

As me and my friend level up past level 15 we had people in groups actually hunting us down, chasing us with horses and trying to get us killed no matter what.

There were countless quest hub campers, PKing anyone on sight. To me, that’s disgusting. Getting PKed in a contested area is OK. Getting PKed while you’re trying to talk to an NPC to finish your quest is not OK.

And it wasn’t a one-time thing either. There were people that moved around in groups and just killed everyone and anyone they met on the road.

In my opinion, this is a serious issue and need to be addressed ASAP. PvP is fine, being PKed is fine too. But there must be a reason! You can’t just go kill people only because you’re higher level, they can’t fight back or even worse, just because the game allows you to do so.

I sat down and tried to figure out why that happened in TERA. Then, my experience from TERA KR kicked in.
What’s different I thought?

Well, its the community. Its me, you, your friends and everyone else playing TERA from the West.
I’ve never seen Koreans act like that and that’s obviously a community / culture issue.

The other day I was playing ArcheAge, I asked a Korean if he could sell me some 100 wood and that I was paying 2 gold coins for it. Guess what happened. He traded me, gave me 50 wood, I gave him 1 gold coin.

We did the trade. But that’s not all. He immediately traded me back and gave me my money.
This has never happened to me in the past while playing games on EU or US servers.
So it must be the people.

I don’t know why, but it seems like the majority of the EU/NA gamers have turned into whinny, spoiled little brats who want things to go their way and only. They will trow a tantrum at you if you try to reason them and most likely call you names. Superiority complex epidemic?

Anyway.

I want to finish this massive wall of text by saying that TERA is a good game for what it is. A heavily instanced MMORPG, with amazing graphics and awesome artstyle, the best action based combat system I’ve experienced and also unique elements like the political system.

The problems we all faced during TERA CBT1 have their roots in Frogster. I hope CBT2 will be nothing like CBT1.

Thanks for reading guys, I hope you enjoyed this article.

Have a nice day,

-BetaCake



Rumors have it that Cpt. BetaCake was once a mere mortal. In human years he would be 28 years old. Nowadays, he finds peace in sharing gaming news and leaks.

  • Zanktus

    Thank you for the review, I honestly thought that will happen. I’m somehow very disappointed, like I am from B&S. The only thing left for me is ArcheAge, which hopefully will give me the great Lineage2 experience back (ofc mixed with new elements and so on)

  • Aras

    what about the hitbox crap? world of midgets.

    • Anonymous

      That has to do with the game’s design, I wanted to focus more on the issues caused by Frogster.

      If you wanna kill stuff and not get targeted, play an Elin. Easy as that.

      In fact, back in TERA KR the players who created Elin Lancers were really lucky, because one of the endgame bosses casts some spell that the Elins could actually dodge by being too close to it and it would just go above their head by not damage them.

      No idea if that’s still the case tho. It was probably a bug, although I’m not sure.

    • Anonymous

      That has to do with the game’s design, I wanted to focus more on the issues caused by Frogster.

      If you wanna kill stuff and not get targeted, play an Elin. Easy as that.

      In fact, back in TERA KR the players who created Elin Lancers were really lucky, because one of the endgame bosses casts some spell that the Elins could actually dodge by being too close to it and it would just go above their head by not damage them.

      No idea if that’s still the case tho. It was probably a bug, although I’m not sure.

  • HiMyNameIs

    Well, yeah. Only two “upcoming” MMORPGS I’m interested in right now are Guild Wars 2 and ArcheAge. Other things feel and sounds like crap we were saying many times in last few years :-/

    • MrGrimord

      I would add TSW in your list.

      • scrabble

        I agree those 3 mmos all sound amazing but i wouldnt be supprized it tsw ends up to be a fail (though i really hope it doesn’t I love the genre and the ideas they’re putting foward sound great)

        • MrGrimord

          Indeed Funcom has a bad past in terms on mmo, but this one looks much more polish and I hope they learned A LOT with AoC and how some things were annoying and completly game breaking (heavily instanced, gathering nodes only in specific locations, etc.). But hey, I live in the same city of the dev studio (Montreal), and a lot of great games comes from there, so I stay optimistic. :)

  • Niels van Bergen

    I had quite a lot of fun in that Beta last week, and thank you once again Beta Cake for telling me the mount place.

    Regards,

    Pygoz

    • Anonymous

      When you asked me, I first just replied to you something typical, along the lines of “West exit, follow the road”.

      But then I actually stopped and thought about it for a couple seconds and decided to do it the “Korean way” and it seemed like a good idea to just guide you there.

      Velika can be very confusing at first because all the buildings and walls are almost identical and you sort of lose sense of direction.

      But yeah, don’t even mention it dude, you’re welcome.

    • Anonymous

      When you asked me, I first just replied to you something typical, along the lines of “West exit, follow the road”.

      But then I actually stopped and thought about it for a couple seconds and decided to do it the “Korean way” and it seemed like a good idea to just guide you there.

      Velika can be very confusing at first because all the buildings and walls are almost identical and you sort of lose sense of direction.

      But yeah, don’t even mention it dude, you’re welcome.

  • Medic

    It was obvious that was happening with Tera. Its not only the community, its also the lack of endgame opportunities in a pre max level capped beta and a flawed system. Most modern day MMOs have some system in place to hinder high level players at entering newbie zones and thats mainly because a) no competition comes from a level difference thats comparable to david getting his handed by goliath and b) people get turned off by mindless griefing.

    I must admit though that I agree with you on the ‘Theme Park MMO players have the highest probability of being idiots’ thesis as well.

    • Anonymous

      I think it all derives from the fact that there is no penalty for PKing someone.

      No idea why, but developers today seem to think that forcefully killing another player is normal / acceptable / not worthy of punishment etc.

      Well, I’m sorry but I believe every act must have a reason behind it, as it should also have consequences. You can’t just go around and kill 50 people and honestly expect to get away with it. You should be able to do it if you really want to, however, you should also know that killing 50 people will flag you as a murderer and possibly get you a nice bounty.

      MMORPGs have -sadly- turned into deathmatch COD-style gameplay servers with massive capacity.

      • Fantastic

        I think GW2 has made a wonderful PK system: there isn’t one, at least in the open world where you quest. If you want to PvP in their game, you, at any level, join up in arena/capture point based scenarios, or go and play in the WvW area. Such a concept. At least someone is doing the right thing.

        Great post. I didn’t play the TERA beta, but from watching, it seemed like a prettier Aion with God of War-esque gameplay. And sadly, you can’t play a game for the graphics alone.

        • scrabble

          THis^ I don’t get why developer are till making full open world pvp games because lets face it anyone playing low levels hates it, anone with a brain in their head at high levels hates it, anyone at max leveling who lacks a brain or any source of consideration will love it… unfortunately there seem to be more and more people around like that so completely removing open world pvp is amazingly helpful for who just want to quest wwithout max level players camping us…

          • Medic

            Its not the open pvp thats bad for the game, its the fact that developers have no concept behind it. They see that there are a lot people who want gameworlds with a lot of freedom, including the ability to kill people whereever and whenever they want to.

            But they forget that playerdriven space does not regulate itself just by organized player groups. People need a ruleset and even more something to fight for. Agreed, there are those who like to fight because of the fighting itself, but most people will grow tired of that and need greater goals – like scoring top rank in a ladder, taking territory for their guild, occupying a dungeon, etc. pp.

            Open World PvP without goals and without a ruleset is just what cake described up there. A mindless gankfest and not really something that I’d call a good mechanic.

          • http://pulse.yahoo.com/_NTE7NRF7PM2OVYGPYOJGY4527E Aaron

            Open pvp is a great thing, it’s not some niche or thing of the past. An open PVP world where you can loot peoples stuff can be just as popular as any AAA MMO. The reason they aren’t is because one, no quality AAA studio is working on one. Main reason I think is because developers never ever give enough consequences for PKers. Regular players who chose to play “nice” and “kind” are never given a fair, balance way of handling PKers. There needs to be rules, but to many devs miss it.

            When a PK kills, he should be an outcast in most major cities. Guards kill them on site. A wanted poster should be posted of him. Players who kill him get extra gold depending on how many people the PK has killed. This gives “carebears” an incentive to take that step and go after them.

            You don’t just allow player killing at anytime and expect players to just fight. There needs to be a reason and drive on both sides. Otherwise, it boils down to skilled players griefing the weak.

          • Alen

            Your Punishment-System sounds exactly like what they did in Age of Conan, except for the wanting posters.

            But if the PK-Group was too big (i remember that from the AoC PVP-Servers), they could easily hunt you down with their raid, even tho they were flagged as Murderers. No Carebear can fight such a huge group or take the time to gather people to fight them. Only staying next to guards made u save, but then you couldnt go on questing.

            Still was a funny time playing it

  • Rosu

    Seriously.
    Did anyone here watched the new Guild Wars 2 gameplay videos?
    They look awfull.

    • scrabble

      really?…really? I don’t see how it’s humanly possibel to think that… they look amazing! the game itself look so great and so well made and… no monthly charge. I don’t see anything humanly possible to complain about…

  • Guest

    i dont get the posts about PK etc.
    1. its a beta til lvl 22, by maxing it u start PK on a PvP server – u dont like it? dont play PvP server
    2. the community is horrible BECAUSE its a beta. Since u will start ur “real” char and continue to PK lowies, there are some consequences: no groups for instances, ppls wont like u, u wont get gear by PK lowbies.
    3. at higher lvl there is sth called political system.. a good king should lock the PKler so the lowies will support the king.

    later u get a guild and ur guild should protect u etc. etc.

    i rly dont get the ppls who complains about a REAL open pvp world – dont like it? go pve server.
    u complain about theme parks and not beeing free, then about beeing free to kill ppl and not stick in an are and farm without a danger.

    sorry for my bad english, i hope can at least understand what i mean by this post :>

    i agree that 1 pvp server wasnt enough so i just went on the pve server and had a real good time. the combat system ist so unic that u can enjoy the game even if it would be a grind :D

    • Anonymous

      Lets set some facts straight, right here, right now.

      My most favorite released game so far is DarkFall. I hope you know what that means.

      You keep talking about how things will change when the live servers kick off, but I disagree. Mainly because the article is about my experience from the CBT1 and also because I’m totally sure that the same people who behaved like that in CBT1 will definitely do the same once the game is released.

      You assume that everyone is interested in becoming a King and that’s wrong. Most people will do exactly what they did in CBT. Farm gear, then start mindlessly PKing lowbies and people talking to NPCs.

      You also mentioned guilds. Take a look at my screenshot. That’s a guild. They’re camping the quest hub near the Basilisks area. If that to you means “real OWPvP” then I’m sorry but you should re-evaluate your beliefs.

      Being able to grief others without consequences, is not the same with rule-regulated FFA OW PvP.

      Lineage 2 was FFA OW PvP and I don’t recall many people continuously murdering people. There was a penalty for it, Karma points. People had the option to murder you but they mostly didn’t, unless you gave them no other choice.

      In TERA you get a damage debuff or something. As if its going to prevent people from griefing the living shit out of you. Anyone remember me talking about the broken damage modifiers? Yeah. They affect your base damage and are not influenced by the PK debuff. /fail

      It all comes down to this.

      You either let players exploit the shit out of your game mechanics and allow them to do whatever they want, resulting in endless grief, or you create rules and penalties that will prevent players to act like complete douchebags only because the game allows them to do so.

      • Guest

        hey bc, thank you for your repl

        “You assume that everyone is interested in becoming a King and that’s wrong. Most people will do exactly what they did in CBT. Farm gear, then start mindlessly PKing lowbies and people talking to NPCs.”

        - I ment that a king can put a low-lvl-PK Meanie in a jail to prevent him from doing it.

        “You also mentioned guilds. Take a look at my screenshot. That’s a guild. They’re camping the quest hub near the Basilisks area. If that to you means “real OWPvP” then I’m sorry but you should re-evaluate your beliefs.”

        - In my eyes a nice way to start a GvG.. like “Aww this Guild is ganking me.. mom! /g Hey, the Guild “dföklj” is camping this spot, help me pls” [Guilde][Afjksö]: hey, okay we are on the way to help u” -> nice PvP battles incoming :)

        The consequence for killing someone should be, that the is not alone in a mmorpg.
        All in all i think there would not be much PK on low leves at live servers: there are no Factions: ppls wont by from u, wont take u to instances, they will group up and kill u back I guess.

        I agree that there maybe should be a better penalty at all, like a Bounty or sth. I dont know.

        In my opinion the system of PvP implies to looking for a guild. u shouldnt play alone in a mmorpg. if you dont looking for a guild which can protect you, you should play on a pve server.

        Tell me if Im too wrong at this point.

        • Anonymous

          I agree that you shouldn’t play alone in an mmorpg, definitely.

          But the point is that the people who behaved like that, were a lot. It wasn’t just a random guild, in one spot of the map. It was several guilds, all over the map.

          PvE servers should not even exist imo, but that might be a little bit too drastic. Telling people to play on a PvE server is like holding their hand, just like you said : “this guild is ganking me…mom!”

          But yeah, I have no way of knowing what will happen when the game goes live. It might be better than what we experienced during beta. At least I hope so.

          • Guest

            “But the point is that the people who behaved like that, were a lot. It wasn’t just a random guild, in one spot of the map. It was several guilds, all over the map.”

            Ye and in my eyes its the case of the Beta. Everybody can get a key to it easily, u lvl up to to max lvl very fast and then start trolling around. On the live server u want to keep lvling or farming the gear. so have to conquest vs. players with nearly the same lvl so its fun to have owpvp -> no? go pve server.

            maybe im to optimistic, but i see so much possibility that the player and community can make out of the game. u can build up a strong guild, join an alliance, make a name, so everybody is knowing u and ur guild. ppl are going to think twice to attack u for no reason, by knowing u have a strong alliance in the back. on the other hand u can help low lvl ppls if they are PKd by high lvls and gain some fame and sign ups for became the king :>

            but as u already mentioned: “But yeah, I have no way of knowing what will happen when the game goes live. ”

            p.s. <3 bc and ty that u are back =)

          • ADifferentGuest

            Okay to be honest now you’re starting to piss me off, I’m okay about you having opinions on games, not liking them etc. that doesn’t worry me one bit, however when you start telling insulting people who play on PvE servers that annoys me. We are a different player base than those who play on PvP servers, we mostly are not interested in PvP and would rather not get attacked by some random group of high level characters while we are doing our PvE content. This is not to say that we don’t make it a mmo game, I usually play with a full group while questing and make as much use of other people in game as possible. Game developers need to give us PvE servers because we aren’t interested in coming across people who try to fight us in random wilderness while fighting…

          • Guest

            i dont get ur point ???

          • scrabble

            betacake was effectively saying that everyone should play on PvP servers and everyone who doesn’t like this should go screw themselves, and I was saying hey people who don’t want to play PvE content without random players killing them should be able to.

          • scrabble

            Unless I misunderstood what bc was saying in which case, sorry for reacting like this I just hate it when people act as though PvErs shouldn’t exist…

          • Anonymous

            Woah easy there tiger.

            I said PvE servers should not exist.

            Everyone should be on one type of server, like in EvE, DarkFall or ArcheAge. The game’s mechanics and the publisher’s Game Masters should be the ones who regulate what’s going on in-game.

            Anyone else remembers the last time they saw an actual GM in-game? (Not the ones you contact when you’re stuck!)

          • scrabble

            Yes I know what you meant by that, the problem is if you are on a server where open pvp is allowed it will happen. Putting people on a pvp server forces people to partake in at least a little pvp. There will be people who come and attack low levels, sure they may not be able to camp them in certain games, however I don’t want to have to call out my guild to help me every time a a group of people come and attack me during I’m questing etc. These times are times in which I like to stick to the task and even if it’s just 1 person coming trying to fight with me it just irritates me. The thing that made me say I was pissed off was this comment “PvE servers should not even exist imo, but that might be a little bit too drastic. Telling people to play on a PvE server is like holding their hand, just like you said : “this guild is ganking me…mom!” now if I’m reading you corretly your pretty much calling people who play on pve servers pathetic and that is what annoyed me. Again if I’m reading you wrong tell me. I play mmos to team up with players to take on content in the game, I have no interest in fighting with other players, and I see no reason why an mmo should make me.

          • scrabble

            I believe the only way that open world pvp will truely work is if they make areas where you do your quests etc. in the world safe. And lets face it, they will never do that so I wil probably never play an mmo without pve servers.

  • Guest

    Terrible review and really only shows a very narrow minded attitude towards TERA. TERA is not a single player game like SWTOR, don’t expect to get an easy ride if you treat it as such. I expected better from you Betacake.

    • Anonymous

      I guess I should have just praised the game and pretend there is nothing wrong with it, right?
      Maybe get paid for a positive review?

      If you had actually bothered to read the article, you would have understood that I like TERA (aka the game), but hate the way Frogster (aka the publisher) is promoting it.

  • aplayer

    Betacake, from what you told, it seems to me that this game attracts a somewhat juvenile(physically and/or mentally) player base in EU/NA; i dont think its a matter of europeans or americans being rude and infantile, i played mmos like LOTRO, where both pvp and pve wise people act civilised and are very polite; then again, the average age of the players is prob in 20-30′s(had mates in kin over 40 years old even) ;

    from what i saw, asian styled games in general are popular among the younger ones here, when, in Korea i guess they have also older, more mature players.

  • Anonymous

    Aion had a similar problem with PKing. Eastern devs fail to understand that players in the West will play the game to the bleeding edge of the allowed mechanics. the devs have failed here imo, they cannot expect the player culture to regulate things like honor and PKing when players look out for themselves/guild/friends mainly.

    not going to lie, the best way to handle these issue is to either reduce higher level players power in lower level areas to give lowbies a fighting chance or completely separate pvp from pve. i am the kind of guy who kills whoever is “red” to me regardless of level if our paths cross, but i do not camp (unless it’s payback), but one thing they could do is also reduce the need for higher level players to want to PK lowbies by making killing players your own level MUCH more rewarding.

    i could be playing the TERA beta right now, but having to re-level on a pvp server, go through the SAME/EXACT content i did to get to 15 before, just bores me to the point that i would rather spend my time reading forums on various games. sad but true. i wish TERA all the best of success, but with GW2 coming out, i do not see how it can justify all its issues AND also having a monthly sub for what many think is an inferior game. pity though, because if GW2 was not releasing this year many games would have a better chance of making a larger impact than they will probably end up with.

    • Anonymous

      I agree with you Odeezee. Well said.

  • Novas

    I played this past weekend’s NA beta, and I had a blast.

  • Kyx

    to be fair Mr Cake, I completely agree to some extent about the culture differences you address and the community.

    I myself, haven’t really been part of a PVP server for more than 2 days… (this was after Belf’s quest camped Goldshire for days straight) But also, as an RP nerd, I find that our communities are quite nice and generous to some extent.

    For example, the other day I ran Taral V & Maelstrom as a lv50 Troopah, in aid of opening up my hard modes, had a few epic drops that weren’t bind on pick up, and before I put them to sale on the GTN I offered them to the RP community, after nobody owned up, I put them on GTN, when they didn’t sell, I again offered them to the group that were online at the time, and gave them away for free, I’m also one of these folks that if there is a genuine need expressed by the player to make their game more enjoyable, I will give them credits with no requirement of being paid back. (Eg. Speeder costs / mount)

    I think it just depends on the kind of community you’re in, the more chance there is to grief in a game like this, it’s more than likely that it will happen that certain members of a community will take the opportunity to do so.

    Anyway, I’m really looking forward to Archeage, can’t wait to see more and cheers for the updates.