DarkFall : 2.0 Artwork and Magic balance
Aventurine is now stepping up their game by posting more frequently about the development process of the already delayed DarkFall 2.0. Latest news include some talk about balancing magic schools, a very much needed change imo.
A lot of work has been done in balancing magic and making the effectiveness of spells make more sense.
The primary factor when determining spell effectiveness is the governing attribute. Intelligence and Wisdom levels will play a major role on how much of an impact you do while casting spells.
The second factor is the actual spell level. Something to note on spell levels is that damage scaling has been redone for all spells. The aim is to have higher tier spells be more useful, even at low levels, than lower tier spells that have been maxed out.
The third factor is the staff type and rank. All staffs have been rebalanced and their rank now plays a more prominent role in the effectiveness of the spells you are casting.
The fourth factor is the level of the magic school with options like intensify following as the fifth and final factor.
Aventurine has also been working on bringing players fresh looking gear (new robe skins at last!) and new utility boats that will most likely increase the chances of naval combat.
They’re adding a few fishing boats and small fast moving boats with the main aim being the smaller guilds, which don’t have the time or enough people to farm the required resources for the larger war-vessels. Some of these new boats also have a cannon on them, mainly to offer some basic defense while retreating to safety. After all, they’re just fishing / transport boats!
If you’re interested to learn more, please visit the DarkFall Online Blog:
http://www.darkfallonline.com/blog/update-march-15th/





