Guild Wars 2 : Exclusive Beta Tester Q&A #1

Couple days ago, we were on the lookout for Guild Wars 2 testers who would be willing to answer some questions regarding the game and their experience playing it over the weekend. Several people contacted us offering themselves for the task.

Today we gladly present to you, the first of many to come, Guild Wars 2 beta tester Q&A. Special thanks to everyone who volunteered and also to those who submitted their questions. If you didn’t get contacted for answering some questions, please don’t frown. There’s always next time!

The following questions are answered by a couple different people, to add some variety of opinion to the Q&A. One the testers also offered some background info and a nickname, while the other one wanted to remain anonymous.

We hope you’ll enjoy reading!

 

 

Exclusive Guild Wars 2 beta tester Q&A #1

 

Wanted to start with a short introduction. My name is Ark, I would consider myself an “MMO Veteran” if that term didn’t immediately make me feel like an elitist twat. BUT, I HAVE played a metric shit ton of MMOs.

Started with Dark Age of Camelot, no game since has captured Large Scale PvP quite as well.

From there I went to Anarchy Online for a few years, the PvP was fun in small groups…but in large ones it was so laggy everyone just put the leader on follow, spammed an assist macro, and smashed their faces on their keyboards until all their abilities were on cooldown.

After that I have never really stuck with an MMO for long, played Everquest/EVE/Guild Wars/Earth and Beyond/Lord of the Rings/Aion/WoW/TOR etc etc ad nausium.

I usually play healers in every MMO, so initially I was not excited at all about Guild Wars 2 because it was “killing” my role. But the more I read about it the more I became excited that I could still play “supportish” which is what I really enjoy about healing anyway, and at the same time I get to shoot stuff in the face too.

In this beta weekend I mostly played an Engineer, with a strong focus on turrets. I had the Inventions and Firearms traitlines maxed, with points into turret and rifle improving traits. The last ten points went to getting the turret self repair trait in the last trait line.

While I did most of my PvE and PvP on the Engineer, I also did some matches with the Thief, Necromancer, and one match with a Warrior.

 

Q: I heard that Guild Wars 2 contains portals, similar to the original Guild Wars, yet they are persistent. My question is that are these portals immersion breaking? For example, in Age of Conan minus the expansion, areas were not exactly linked. They were simply spots in the world. You didn’t really get a sense you were traveling in a large world.

A: The only Portals I encountered were the Asura Gates used to travel between Race Capitals and the PvP zones, and when entering Personal Story areas, which were just your own phase of a cave or part of town etc. The world still felt very open and explorable.

Q: I’ve also heard some people say Guild Wars 2 is easy. Now, I happen to think most MMOs are pretty easy and simple with a few snags in dungeons not going right because people aren’t working together properly, but simply is this justified saying Guild Wars 2 is easy? I imagine mentioning that Guild Wars 2 is “Easy” must mean it is easier than most other MMOs.

A: Difficulty is relative. I found the combat engaging and fun, and when I pulled too many enemies I died (3 times total In PvE) Also when fighting my first Veteran (Like Badass in Borderlands) I realised rather quickly that I was out gunned and had to run.

Having played MMOs from DAoC, Anarchy Online, and Everquest through todays WoW and TOR…I would say in my opinion, Guild Wars 2 falls somewhere in the middle as far as difficulty for ME. But as I said, difficulty is relative.

Q: Recently I’ve played Tera closed beta and very much dislike the dodging mechanic because you cannot dodge at will. If your character is in the middle of a move, you can’t break the skill or animation to act in a quick dodge. Rather, you must wait for that to be completed, which causes a delay if you need to dodge immediately from a boss jumping and landing on top of you. I know GW2 has dodging and a stamina meter for it, but is there a delay in dodging if you are in the middle of an attack?

A: There is no delay, dodging can and will interupt you cast, as a matter of fact I found it a bit annoying because I would accidently do it sometimes before I realised that double tapping a direction dodged as well as using the dodge hotkey.

Q: How is the thief class in PVP? Does the stealth work well?

A: The thief was far far more fun that I expected it to be, I usually hate stealthers but the way it is done in GW2 is cool. There is no long term stealth that you sit in bored out of your mind until someone comes along that you can open up on. Instead it is built into some skills, or used for varying reasons with your utility skills. For example, I made a dual-pistol thief that only had stealth in 2 ways, one was an AoE blind that stealthed me and all my allies, and the other was an AoE Stealth field that also healed everyone in it.

So basically I stayed at range as much as possible, unloaded pretty decent damage from afar, and if someone got me and/or my allies low I would pop my AoE blind stealth to save us, and my AoE heal stealth in those “oh crap” moments.

I had a ton of fun with that build. However, when I tried to be more like a “classic rogue” build…I was terrible. It was fun, and seemed if in the right hands would be great…but I did not have the skill to weapon swap effectively and keep the right venoms on at the right times etc etc…I just got destroyed a lot.

Q: Does the self heal make getting kills too hard?

A: Not really. Most of the self heals have fairly significant cooldowns (60 seconds or so) and if they don’t it is because they are weaker heals. I didn’t find I had too much trouble killing anything on my Turret Engineer, Except Minion Master Necros and Guardians…and they never killed me either we just spent 6 hours dancing with each other until our friends showed up lol.

Q: How does the last stand mechanic work and is it useful or just a gimmick?

A: Basically, you get knocked on the ground when your health gets to 0, at which point you get 4 abilities that replace your normal ones (based on class) that you use to do some damage. If you successfully kill something while in this downed state you “Rally”…which means you come back to life with fairly low health (seemed like 20%ish) and if you don’t you die, and have to respawn at a waypoint.

I thought it was a cool way to do death…makes death a little fun and stressful as you try to get yourself back up.

Q: I’d like to know if enemies in GW2 work on threat tables or if they have some kind of AI or awareness. Also, if there are any direct interrupts, do they interrupt you or stun you when you’re casting?

A: As far as I could tell in the couple groups I ran some events with, enemies usually attacked whoever was closest to them. As a thief I seemed to get aggro a lot, but never as my Engineer, even though my engineer did way more damage (because I sucked at thief not because the profession is weak)

I don’t think I ever ran into any pure interupts, just stuns and knockdowns that obviously interupted casting. I could be wrong of course, and I only got to lvl 18.

Q: I understand there are cross profession combos. Are there very visible tells on how/when they can be done, or do they require planning ahead of time. For example, if I am fighting a large dragon with a thrown together bunch and we can’t really communicate, will we be able to pull off some of these combos?

A: The combos are pretty straight-forward, it tells you right in the tooltip of every ability that is a combo starter/finisher. and even in a “thrown together bunch” some combos are going to happen even if they arent on purpose. Someone is bound to put a “field” on the ground near the dragon/adds…and Some ranged characters are bound to shoot through it.

Having said that, some planning ahead will definitely help make more efficient use of the combos.

Q: Would like to know how WvW is for melee orientated classes? In large groups is it a constant stream-roll or do they actually get some hits in?

A: All professions have access to ranged weapons, so there isn’t really a “melee oriented class”. I will say that all Warriors/Thieves who used both their weapon swaps on melee…got their faces torn off by my Engineer and his turrets. IMO, in PvP, everyone will need to use one of their weapon swaps on a gun/bow/staff/scepter and will need to use them during particularly “zergy” encounters.

…or against me…Seriously I can root people every 10 seconds, my net turret can root people…and every time I apply a root I also cripple (snare) you…get a gun/bow.

Q: I’ve been checking out the wiki and noticed that for humans, Avatar of Melandru and Hounds of Balthazar are elite skills; are there elite skills for the other 4 gods as well?

A: Grenth had one that was a PBAoE debuff…basically you turned all black and cloudy…and everyone who came near you got bleed/poisoned if I remember correctly.

Dwayna had a racial but it wasn’t an elite it was a heal skill…I don’t remember anything from Kormir of the top of my head…or Lyssa…

I could be wrong, I am just trying to remember as I type this and I cant think of racials for those.

Q: Do town clothes, as implied by their names, only appear in towns? Or are they costumes equippable above armor”

A: You can make them appear whenever you want, but they had no stats.

Q: Usually at what level does each player race start to meet the other races’ players and areas?

A: You can travel to other races capitals and do their content at level 2. It requires 3 clicks on the interface..walking to a portal, and clicking once more.

Q: What are some of the biggest changes to human cities in Tyria, community- and appearance-wise?

A: They are more hugerer (totally a word, shut up). and seem a lot more…busy? The city feels alive. Can’t really speak for community as it was a 3 day beta and not many people hung out in town.

Q: Have you met any game moderators?

A: Yes.

Q: Is attribute distribution permanent, or can you pay a small in-game currency fee to reset it, like traits?

A: You no longer distribute attributes.

Q: What are some of the strongest environmental weapons out there? (Jar of bees, egg, etc.)

A: I don’t know about strongest but my personal favorite was breaking a piece of wood on someone sending them flying…then finishing them off by throwing the twig I had left in my hand at them.

Q: Is it known if Engineer backpacks are able to be hidden? I know some players don’t like running around looking at the bulkiness all the time.

A: It is not able to be hidden as far as I could find. I wish I could at least dye the things to match my armor though. Fortunately, the build I ended up going with had no backpacks.

Q: How much of the beta community has played the original Guild Wars campaigns?

A: I have no idea how I could possibly answer that.

Q: Any rumours in-game as to Guild Wars 2′s release date? I’m so excited.

A: No.

Q: Will there be NPC companions appearing like the Heroes of Guild Wars, where you can choose to deploy them and control their skillsets and abilities?

A: Not in the beta.

Q: Hey, In MMO’s generally i HATE leveling, it leveling fun in GW2 or is it just the same old boring grind to max level?

A: For me it was the same as in all other mmo’s. Quests/Events/Story to get exp, to level up. Killing mobs is not efficient because you get small amount of exp for it.
The good thing is difference between amount of exp for next level.
For example from lvl6 to 7, you need 5000 exp. From lvl7 to 8, you need 5380exp.
But most exp you get from story mode, then from quests and events.
Leveling in WvWvW is real pain and made no sense, at least in this beta event.

Q: Hello there, I wanted to know how often are the loading screens? do u encounter them between every zone or only between regions and cities?

A:Not very often from my experience. In starter area there were like 2 loading screens – for main city and then for story mode instance. All other terrain was loading during game.

Q: How can you create a guild ingame? Any Requierments?

A:In beta we could just create a guild, even with 1 person.

Q: The chat bubble that occasionally pop up during combat, can they be turned off?

A:It was showing very rare and mostly encouraging. I didnt look for an option to turn it off, and now its too late to check :)

Q: Do the chat bubbles pop up when a thief is stealthed?

A:Never saw that happen.

Q: Can you describe the auction house? Is there a sort option for the AH?

A:Didn’t test it.

Q: Besides Destiny’s Edge, what other in-lore guilds are there?

A:Can’t answer.

Q: I hear that you can join several guilds and select one to be active; how does this system work?

A:I will check that in next event :)

Q: I hear that endgame content scales with the level of an area, and that endgame gear and loot drops as much from these areas as higher-level ones. But do higher-level areas bear better rewards in comparison, and is there a distinctive trend marking this?

A: Can’t say about endgame content, but drops were very common for pve areas and WvWvW.
In higher-level areas drops are adapted to your level. In beta there were a lot of blue gear drops.

Q: Guild Wars 2 is all about innovating the MMO genre, according to ArenaNet’s MMO Manifesto (http://www.youtube.com/watch?v=FU1JUwPqzQY); but what existing conventions and systems remain in the game? (Sorry, I know this question is somewhat vague.)

A:If i understood this right. I didnt find many innovations in GW2. Except maybe for combat which is different from most.
But other aspects are the same as in other mmo’s. Pve – quests are standard (you dont have to go back and turn them in – big plus), events are like rifts in Rift.
WvWvW is polished version of New Frontiers from Daoc – that’s why i love gw2 :)

Q: If you put your skill ’1′ in auto-attack mode, when you press any other of the skills on the bar, the ability ’1′ will continue in automatic mode or you have to turn it back on?

A:To be honest I always turn it on, mostly because pvp fights are really intense in gw2 :) So, cant answer for sure atm.

Q: So my question really is about the amount of “micro” involved in handling the classes. Are there classes that have high micro demands? To give you context, I played a Bard in Dark Age of Camelot and it was probably the most fun I ever had in a MMO — I had to swap my instruments, twist multiple shouts, heal, interrupt enemy spell casters, and provide crowd control all at the same time. Suffice it to say, my fingers were a blur — is there a class in GW2 that will give me that feeling?

A: I think that if you will want to ‘master’ gw2 you will get this feeling with most classes (i played DAOC a lot). But closest one will be mesmer. You may need more fingers ;)

 



Rumors have it that Cpt. BetaCake was once a mere mortal. In human years he would be 28 years old. Nowadays, he finds peace in sharing gaming news and leaks.

  • BetaCake
  • Alexious

    Events are much more complex and varied than rifts. They can chain multiple times based on success/failure condition, rifts were onedimensional, and did not change the world at all, whilst dynamic events in Guild Wars 2 can.

    Other than that, decent Q&A.

    • Ark

      I agree, I didn’t answer that question.

      • Brandos93

        I dont think so
        Just because they use a shiny new visual loadingbar instead of numbers its not better.
        I like story driven quests from SWTOR more than this… in GW2 is just ran from “event” to Quest and kill everything running in my way.

        • Odeezee

          it’s funny how people like you like to down play such changes and reduce them to their basic components, yet you do not realize that the presentation and execution are what are really important from a gameplay experience perspective. in case you missed it, i am saying that your argument is basically just a Strawman. /sigh

          • http://profile.yahoo.com/3JO75BNS43WDETCNCO7F7XS6Q4 jo

            you know the score. lot of galactic refugees hurt in the posterior.

        • http://profiles.google.com/kitfoxtrot Christopher LaHaise

          You’re missing the idea that you don’t have to be the one hunting the bandits. You’re in the area, someone decides to deal with the bandits, you decide to stop the fires the bandits have spread, and someone else decides to release the people captured. These all work together to get the event done. That’s quite different.

  • heterosexual

    Seems like a nice guy to be doing answers; modest with alot of experience. Can’t stand the ones who give opinions in pissy ways, especially regarding questions which are answered with fact, not opinion.

  • Uros Zdravkovic

    Disregard my last comment, im an idiot.

  • http://twitter.com/sparrowgreg Grzegorz Wróbel

    People are really stupid. At least 50% of answers for these questions have been known for months/years, lol…

    • http://pulse.yahoo.com/_NTE7NRF7PM2OVYGPYOJGY4527E Aaron

      Oh, wheres your question at?

  • Ark

    Hello everyone, this is Ark, I would just like to point out that every question below:

    “Q: Will there be NPC companions appearing like the Heroes of Guild Wars, where you can choose to deploy them and control their skillsets and abilities?

    A: Not in the beta.”

    was not answered by me. must have had others answering questions too.

    • BetaCake

      Yes, two different people answered different questions. I even mentioned that in the article.

      I just didn’t split them up because it looked silly.

    • http://profiles.google.com/kitfoxtrot Christopher LaHaise

      More detailed answer: They’ve removed henchmen / heroes in GW2, since the PvE region is open, allowing you to effectively team up with anyone, without having them in your party. Since events scale, having henchmen or heroes would complicate matters drastically.

      Which sort of depresses me, since I really wanted them in the game. :

      • Kogs

        You kind of get Heroes in your personal story, NPCs that come along with you and battle through portions of the story with you, so it’s kind of similar in that way.

  • Thomas Boby

    Are you not worried about legal action on the part of ArenaNet?

    You are inciting people to break their contract, depending on how you have been doing this you could be infringing on ArenaNet’s rights as a company.

  • Majeure Adjudicate

    I was wondering if everyone’s experience is that players who utilize strictly melee are weaker in pvp?

    I really hope that is not the case, especially if you gear for pvp and condition removals like I’ve been theorycrafting.

    • Doceon

      There are no professions that “utilize strictly melee”. Everyone has ranged abilities.

      Now, if you’re one of those “I want to play only with a greatsword because that’s how I envision my character” people, I hope you keep your spoiled, entitled ass out of GW2.

      If you’re not, well then everything’s rosy. ;)

      • Majeure Adjudicate

        I should be able to play whatever skillsets I want to and be competitive… thats the definition of a balanced game… I hate the idea of ranged weapons period, and I should not be forced to use them to stay competitive. Just like any game, I guess this one will be biased towards one over the other. instead of really nailing balance the right way. What you’re saying is like flash in LoL: “It’s balanced because YOU can use it too!” when thats logically false. Every choice should be equally viable with one another and skillful use of those choices should be who decides the winner.

        Sorry I like the typical 2H plate wearing image of a crusader, but thats just a large part of any medieval theme’d game. Deal with it, and stop slandering me as an entitlement scrub. Plain and simple, if they offer it, it should be able to compete.

        • Ravanas

          If you dont use all the tools the game gives you to be competitive it’s not the games fault, it’s your own for limiting yourself. You do sound like an entitled scub.

          • Majeure Adjudicate

            Play styles should be choices, not considered “tools”. Weapons in this game function as a soft-class system, seeing as how they all offer different skills. All weapon combinations should be equally viable for all aspects. What you’re saying is no different than “roll mage if you want to succeed in wow”. Just because you have the ability to create a mage doesn’t mean you should have to in order to be competitive. Ranged playstyles are weak to me in terms of the philosophy (keep away, etc) therefore I only want to use melee weapons. Since thats a choice and its a logical fallacy to expect everyone to make the same choices to be competitive (see wow builds, something this game isn’t supposed to be about) I fail to see why you two feel the way you do.

            This game is supposed to be one of the most dynamic, open ended games out there. All of my choices from what weapons I use to what stats I stack, to what content I participate or choose not to participate in, should still end in the result of me being able to beat anyone/class/skillset of similar gear levels to me given that my skill is superior. I know that’s a tall order for game devs, but I’m not someone who adopts the OPINION of “it’s impossible to do, so stop expecting it”. I’d sooner adopt the mindset of “if you can’t do it, don’t offer the choice”.

          • Ravanas

            You are given the choice to use ranged weapons aswell as melee, if you chose not to and you fail it’s your own fault. This is not WoW where you are pigeonholed into one class where warriors have no ranged attacks or mages have no melee, this is guild wars 2 where warriors can switch to guns and go ranged and even elementalists have daggers for short ranged attacks.

            It’s time to stop thinking inside the box Majeure and embrace this game for what it is and stop limiting yourself with old concepts.

          • Majeure Adjudicate

            Please explain why I shouldn’t be able to just choose any 2 weapon combo and compete? I’m not saying I don’t want to embrace the fact that you have two weapons, but like I said, game balance means I can pick any combination of the choices and succeed given SKILL. SKILL over COMBINATION is what I’m stressing. Please argue against that exact point as to why the logic here is flawed instead of just rehashing what you say, which I believe is wrong.

            What you speak of is not game balance, but pigeon-holing. Forcing people to use a ranged weapon to compete… doesn’t sound like much of a choice.

          • Spacegrass

            If you bring a knife to a gunfight, you deserve to lose.

          • Majeure Adjudicate

            Not how games/game balance works obviously… Though I know you’re being facetious.

          • http://profiles.google.com/kitfoxtrot Christopher LaHaise

            Actually, no. I’d say that’s right on the ball. If someone decides to play ‘catch the arrow’ with you, and keeps their distance – you can either swap to a weapon which can handle that, or suffer because you’re not being flexible. It makes perfect sense – and it is balanced – not every weapon has to be equal. The overall capabilities of a character should be in some fashion, but individual weapons? Not at all.

          • Killuminati

            switching from melee to ranged and back again while utilizing them both is a skill.

          • Majeure Adjudicate

            Why not just keep it at “switching weapons (and therefor skills in this game) while utilizing them both is a skill? Just because the 2nd weapon combo I want to use isn’t a ranged weapon (sword+board) doesn’t logically conclude it is any less skillfull than those who use ranged weapons, unless you are making the premise that ranged weapons are harder to use than melee weapons, in which case you’re already invalid.

          • http://www.facebook.com/Cobrikhan Gerald Galloway

            Maje your argument is completely invalid. The fact that you chose to discard half the available tool set is a flaw with your perception not the game design. If your character were unable to use ranged that is one thing but don’t complain about an unfair fight when your voluntarily tie one hand behind your back. It’s not the developers job to make a character balanced for people who only want to use half of the available power of that class…

          • Majeure Adjudicate

            You have no idea what invalid even means in terms of the hard science of logic… You also have no concept of game balance and design.

            Explain exactly why I shouldn’t be able to choose any two weapons combination and be competitive, disregarding if they’re ranged or not.

            What you people are proposing is that you should utilize is balance and use one melee and one ranged in order to be effective? Or are you saying you should use at LEAST one ranged and if you use two that’s still okay, but strictly melee is bad?

            Either way, if that’s how they intend their game to be played from a character build point, then they either need to strongly voice it or ideally just remove the choice to equip melee in both slots (require the person to have 1 melee and then a ranged in the other slot).

            Again, stop thinking of ranged versus melee and analyze it from a balance perspective of ALL WEAPONS SHOULD BE CREATED EQUAL.

          • Guest

            Let me try to state this in a different way for you to better illustrate our points. Character building and development should be just as important as skill with a particular weapon set. By choosing form over function, you do so with the knowledge that you are at an automatic disadvantage.

            Ever played DDO or even P&P D&D, for that matter? Character building is everything there, and if done incorrectly you will never reach maximum potential. Sure you CAN roll a dual class paladin / mage, but stat differences and armor penalties will will prevent them from ever achieving proper synergy. If you want skill to be the only deciding factor, then I’m sorry, but FPS style games are the only place you’ll find it.

        • Safer Saviour

          Guild Wars 2 is not a medieval fantasy game. The world has moved on from that era and now has guns, turrets, airships, a large-scale teleportation system supported by lore, lasers, motor vehicles and a host of other things. The closest to a ‘Crusader’ profession is the Guardian, which has a plethora of ranged abilities. In fact, some of its Greatsword skills are ranged, and one is a trap.

          In addition, one of the biggest factors in GW2′s combat is positioning. You can’t expect to stay in front of an enemy and hack it to pieces. If you don’t at least dodge roll, you’re going to die.

          • Majeure Adjudicate

            Right, but thats all part of combat skill, not weapon choices. I am simply asking why everyone thinks I should have to use the (primarily) ranged weapons instead of being able to pick what weapons they offer that I want to and play successfully if I have the skill to do so. I hate it when the limiting factor of what I want to do is the class itself (in this case, weapons choices alter skills, just like spec choices in wow, so its a class system, I don’t care what ppl say).

            Case and point: the ret pala. I got glad 2 times with my ret, and was always 2100+, but that is just because I had friends who played powerful classes (priest & rogue) who were willing to do priest ret rogue with me. I played competently, but that doesn’t mean ret was anywhere near as powerful as say a frost mage who was equally skilled at their class.

            Situations like what I just outlined SHOULD NOT HAPPEN in a game.

            When it comes to the class/spec you want to play, just because you have other choices, doesnt mean your choice shouldn’t be as powerful. Every choice in terms of this should be viable in a game, or it isn’t good game design, period.

            Positioning, execution of skills at proper times/in order etc, predictions, reaction time, and resource management are where the victor of a battle should be decided, NOT in the innate abilities of one spec (weapon type in this game) over another.

            You can’t say one weapon takes more skill therefor it should be more rewarding, especially when the game is still in changing phases, so it should be whatever you prefer to use is able to be successful.

            And it’s obvious I want to be a guardian with a GS+S&B weapon sets by this point :P . There is GOING to be one game where the ret pala/crusader is actually good, and I’ll keep bitching at every game that gimps it. The crusader is one of the most iconic fighters of history, and arguably the best of its time. It should never have a problem being innately “competitive”. It also happens to be a popular design, as judged by the fact that ret is the most popular spec of paladins, and paladins are the most popular class in wow, EVEN given their garbage state in pvp and their mediocre pve performance.

        • http://profiles.google.com/kitfoxtrot Christopher LaHaise

          This confuses me. ‘I don’t think people should be able to kill me at range, because I want to hit them with my sword’. I’m sorry, I don’t remember the history books saying that people with swords had nothing to fear from archers – or were even on equal terms with them. I like having a bow, I like staying back and peppering my enemies with arrows. I know that if they close, I’m hosed. I don’t think a ranged weapon should be ‘nerfed’ because someone doesn’t want to adapt to the environment and realities of combat. Just like I don’t complain that melee weapons can be brutal – I know they can be, and I act accordingly.

    • Kogs

      There are a lot of ways as melee to ‘close the gap’, but in the current state, yes it seems like ranged is a little more powerful, this is a common complaint and Anet haven’t exactly openly acknowledged it, but they are working to balance it, that’s all I can say without self incrimination :p

    • http://profile.yahoo.com/3JO75BNS43WDETCNCO7F7XS6Q4 jo

      no. i played a Warrior(Norn Warrior on Sorrow’s Furnace named Seigbarst) and i spent the entire BWE using a mace & shield with a hammer for my swap. i didn’t run in the middle of 90 people unless i had a group with me, i found it to be fine. the only thing i can say is that certain times you get focused on by up to 5 guys at a time in events, but my shield stance and all the control options keep me alive. stuns, daze, KD, KB, etc.

      it’s not as bad as people make it out to be, and even with the proposed tweaks to AI it’s not going to be largely different. the people who had problems will continue to have them until they get better, there is nothing wrong with having a learning curve. things that helped me were upgrading my gear and using traits. and i beat plenty of ranged classes in WvW. melee weapons deal chunks of damage. teamwork and good skill usage actually favors melee.

      this is something that will come out as time goes by.

  • Majeure Adjudicate

    For all of those with low comprehension skills, when I say balance in that 3rd paragraph, I mean adopt balanced use of things as opposed to specializing in one (also the opposite of our current philosophy in the job setting oddly enough).

    • James Melton

      You’re simply a lost cause.

      Your blinders are clearly on. You admittedly say you’re just going to ignore what people say until they agree with you. And you accuse others of faulty logic?

      The fact remains that a full toolbox is available to you, and your decision to narrow that toolbox down due to preference logically narrows what you can be capable of. You can’t honestly believe that you should be able to shoot lasers out of your greatsword at 30 yards and win do you?

      Irony, that’s another thing your comments are dripping with. And if you know anything about this game, you might gather that I just gave you a healthy dose. You simply want your cake and to eat it too.

      If you want to limit your tool box and call it skill, then fine by us. Yes, some of the melee have ranged abilities, so sure, you can do something every 30 seconds while you sit there snared, but when you get demolished for handicapping yourself, that is your own problem, and not a design of game design or class mechanics.

      Which is another thing: Class mechanics aren’t an issue, nor is game design. Each character can do anything, be it damage or support, ranged or melee. There is only the soft class that you determine. The game is designed superbly well, and it’s your own fault for not wanting to adapt to it.

      Your lack of awareness to your own fallacies and warped perspectives, along with your clearly blown out of proportion understanding of game design and mechanics is very telling that you just won’t get it. People have spelled it out over and over again. Hopefully people will fall upon this and realize what a lost cause you are and forget about responding to you.

      You’re simply an elitist whose self perceptions are grossly misconstrued. Touting your double gladiator titles from a game that hasn’t understood PvP from day one, saying how you’re 2100+ (which says a LOT), only serves to conclude that your experience in this arena is quite limited. Welcome to a game that doesn’t hamstring you from the get-go, and doesn’t operate on the same tired mechanics of a game completely unfit for serious competitive PvP.

      You’re either going to have a hard life in this GW2 community and game, or you’re going to have to find another game.

  • Guy

    As much as I’m looking forward to GW 2, having to swap weapons constantly to be competitive in PvP sounds pretty tedious and arbitrary. I’d rather have a bunch of skills on my skill bar than having to switch between 4 different weapons (both options are really lame, though).

  • http://twitter.com/Xbuster231 Justin

    If melee are forced to use ranged weapons to be competetive, ranged classes should be forced to use melee weapons in melee range, you should die instantly unless you pull out a short range weapon and fight back, if not then its unbalanced

    No a warrior can not compete at range with a elementalist, some people here seem to think every class is the same and can do everything, you are stupid and wrong, classes can not fill in roles they are not designed for but they can be a sort of shoehorn for that role, all im saying is if melee have to pull out a bow and be less effective to combat a ranged class the ranged should have to do the same

    Because of this unbalance i an many others will be rolling the ranged classes on launch, cheers

    • Killuminati

      I look forward to chewing through your ranged class with my warrior.

      • Syn

        Agreed. Ranged has to work to keep away from a warrior…or a thief. So many tools and utilities to use.

        That’s the great thing about GW2: with all the closers, cripples, and condition removers available (not to mention dodge), it’s like an intense, fast-paced chess match where the loser dies at the end.