FireFall : Latest Patch Notes & Bonus Video

Red 5 patched FireFall yesterday, fixing quite a few of the annoying bugs that always pop up when games are undergoing the Beta phase. Personally I was mostly excited about the newly added Crossfire support, however I didn’t notice any difference.

So, I’ve played the game for a couple days now, I even tried to record some 30mins + footage but without any luck because due to some unknown (to me) error the fraps footage was really laggy despite the steady 30+ FPS while recording. There seems to be a serious problem with ATI cards and Firefall imo.

I will try to free up some time tomorrow to sit down and write my first impressions of the game, alongside with some really nice screenshots. Sorry this is taking way too long guys, I didn’t expect all the technical difficulties.

Anyway, below you’ll find the patch notes, as well as a video the dev team put together to encourage testers to do what they’re supposed to do. Submit bugs. Enjoy!

 

 

Patch Notes for Wednesday, April 11th

 

Bug Fixes

  • Fixed more issues with the HMG sound getting stuck repeating
  • Increased the text opacity on the login screen for better usability
  • Tweaked targeting system to allow for better interact prompt detection making it easier to interact with objects
  • Fixed issues where the HMG reload animation would not animate parts of the weapon properly
  • Fixed issues with the UI not being interactable on EyeFinity and Multi-Monitor setups
  • Healthbars are no longer seen while a player is logging in or in a dead state
  • Fixed a crash when using /joinleader to join your squad leader in a different open world instance
  • Crossfire configurations should be detected now
  • Fixed an issue where the Overcharge ability attachments did not fit on female bodytypes
  • NPC health bars now reflect the fact that they have no health when dead
  • Fixed an issue where players could hack their warpaint colors. Sorry. No more green alien assaults.
  • Additional logging and fixes to the AI system to help troubleshoot the dumbing down of Coral Forest
  • We are aware of some additional problems with AI behaviors in the open world and will continue to work towards improving them

Game Changes

  • Decreased the time to craft Dreadframe III to be in line with other battleframe upgrades
  • Rare splashback modules are no longer dropped below level 15
  • Encrypted vendors are now titled to reflect that they have encrypted nanoprints
  • Encrypted nanoprints offer you a random item with a chance at manufacturing uncommon or in some cases epic items
  • Resource nodes are now depleted by over-thumping. Once depleted, you will need to return to scanning to find additional resource nodes
  • Added the option to disable character outlines via the Video options menu
  • For certain individuals, we have found this can reduce the effect of simulation sickness though we have no serious empirical data to back this up

Known Issues

  • Removing the outlines from characters also removes the outlines from highlighted and interactable objects
  • The world map does not show information when hovering over dynamic icons



Rumors have it that Cpt. BetaCake was once a mere mortal. In human years he would be 28 years old. Nowadays, he finds peace in sharing gaming news and leaks.