Firefall : Latest Patch Notes

Red 5 Studios is one of those game developers who continuously work on their games, fixing bugs and pushing out more content. Despite the game being still at a rather early stage of Beta testing, the patches come often, which is obviously a good thing.

 

Firefall May 1st Patch Notes

 

Game Changes

  • Scanhammer no longer replenishes ammo.
  • Baptism will no longer make you immune from the dangers of water.
  • Dying and then being revived while under water will no longer make you immune to water damage.
  • Quartzite refining processes 1C through 1E are no longer giving out coralite.
  • Decreased the refining time of Thumper Sifted Earth to 1/10th of previous time. Decreased resource output of same processes by 1/3rd.
  • Decreased the Medic’s Vamp Beam alt-fire to self-heal at the same rate as the Overheal alt-fire.
  • Increased the healing rate on the Engineer deployable Repair Station II. Removed the energy restoration.
  • Supercharge will no longer make super men out of players. Your energy will now deplete after supercharge wears off.
  • Changed the “Resources Must Flow” mission to only require 400 coralite.
  • Players in a downed state now have less hitpoints and are more easily killed by gun fire and abilities.
  • More graphical performance improvements.
  • You can now unqueue from PvP by hitting the L key by default.
  • Added a hotkey to the PvP queue window. You can use K to open the queue window.
  • You can now open the player screen (default P key) when in a downed state.
  • Added UI Feedback for invalid scan hammer results: Thumping prohibited, Thumper nearby, Invalid Surface, and No Significant Resources.
  • Squadmate resource scan reports look different from your own when appearing on the HUD.
  • Chat is now disabled while flying in on the dropship during the opening sequence.

 

Bug Fixes

  • Fixed uncommon weapon energy modules to actually give 15% weapon energy. Previously they were giving only 5%.
  • Fixed an issue where silicate deposits would sometimes not return any resources on the “Tough Nut to Crack” mission.
  • Fixed multiple instances of props not having collision around Trans Hub.
  • Fixed a few holes allowing you to get inside the Trans Hub hangar bay.
  • Fixed issues where you would not see the proper online state of people on your friends list.
  • Fixed a bug where squad cancellation did not work properly with random queuing.
  • Fix for randomly appearing/disappearing UI.
  • Fixed multiple issues where the ammo count on the gun would not match the ammo count on the UI.
  • Fix for entering AA turrets and reload prompt remaining displayed.
  • Fixed an issue where players would not always appear in SIN.
  • Really fixed the ability to stack healback and splash modules.
  • Fixed issues with hissers unburrowing in mid-air.
  • Even more fixes to the AI servers to prevent degredation over time.

 

Known Issues

  • Players may receive a notification panel after an OCT match. Nothing to worry about, just trying to notify you that you have a notification.
  • Using the /reloadui or /rui commands in a PvP match will lead to the end game scoreboard containing no data or stats.


Rumors have it that Cpt. BetaCake was once a mere mortal. In human years he would be 28 years old. Nowadays, he finds peace in sharing gaming news and leaks.

  • Novas

    I got my beta invite finally. The game is interesting. It still needs alot of work, but that is what the beta is for. When the game finally releases, I predict it will be a big hit in the FPS community. Maybe someone can answer this for me. I got the mission “Drop the Hammer” and I was killed while my “Thumper” was collecting the resources. I can’t find any NPC who will give me another “Thumper” I am stuck now and can’t move forward. Any help is appreciated!

    • Anon

      You should be able to buy a research nanoprint for the scan hammer/tiny thumper technology (allows you to build them) – haven’t been able to play since last patch but the vendor used to be located just west (10ft) of the manufacturing stations in Cococabana. I forget the exact name of the nanoprint but something along the lines of scanner/thumper tech – researching it will give you the nanoprint to make the thumper.
      Alternatively I think you can just group with anyone else who has put down a thumper and it used to complete the step (the thumping step used to be optional as well, it’s just there were no more quests after that implemented which is why you seem stuck?).
      Anyway hope this helps, if my info is too out of date then the official beta forums will have the updates posted in one of the sections.

    • BetaCake

      Its the NPC that you first spoke to, I don’t recall her name at the moment but she’s located next to the manufacturing station. You talk to her and she either gives you one for free or you must buy the blueprint and craft a new one.

    • BetaCake

      Its the NPC that you first spoke to, I don’t recall her name at the moment but she’s located next to the manufacturing station. You talk to her and she either gives you one for free or you must buy the blueprint and craft a new one.

  • http://profile.yahoo.com/Z36GPOU3Q2QIQYBIDVNQAVGNGE Raul

    Miny thumper nanoprint is purchased from Research Vendor, a few feet way from Ratchet.
    The next quest (from ratchet, anyway) is gathering resources (a Daily)….but the Resources can only be gathered within range of the Copacabana Sin.