Firefall : Latest Patch Notes
Red 5 Studios is one of those game developers who continuously work on their games, fixing bugs and pushing out more content. Despite the game being still at a rather early stage of Beta testing, the patches come often, which is obviously a good thing.
Firefall May 1st Patch Notes
Game Changes
- Scanhammer no longer replenishes ammo.
- Baptism will no longer make you immune from the dangers of water.
- Dying and then being revived while under water will no longer make you immune to water damage.
- Quartzite refining processes 1C through 1E are no longer giving out coralite.
- Decreased the refining time of Thumper Sifted Earth to 1/10th of previous time. Decreased resource output of same processes by 1/3rd.
- Decreased the Medic’s Vamp Beam alt-fire to self-heal at the same rate as the Overheal alt-fire.
- Increased the healing rate on the Engineer deployable Repair Station II. Removed the energy restoration.
- Supercharge will no longer make super men out of players. Your energy will now deplete after supercharge wears off.
- Changed the “Resources Must Flow” mission to only require 400 coralite.
- Players in a downed state now have less hitpoints and are more easily killed by gun fire and abilities.
- More graphical performance improvements.
- You can now unqueue from PvP by hitting the L key by default.
- Added a hotkey to the PvP queue window. You can use K to open the queue window.
- You can now open the player screen (default P key) when in a downed state.
- Added UI Feedback for invalid scan hammer results: Thumping prohibited, Thumper nearby, Invalid Surface, and No Significant Resources.
- Squadmate resource scan reports look different from your own when appearing on the HUD.
- Chat is now disabled while flying in on the dropship during the opening sequence.
Bug Fixes
- Fixed uncommon weapon energy modules to actually give 15% weapon energy. Previously they were giving only 5%.
- Fixed an issue where silicate deposits would sometimes not return any resources on the “Tough Nut to Crack” mission.
- Fixed multiple instances of props not having collision around Trans Hub.
- Fixed a few holes allowing you to get inside the Trans Hub hangar bay.
- Fixed issues where you would not see the proper online state of people on your friends list.
- Fixed a bug where squad cancellation did not work properly with random queuing.
- Fix for randomly appearing/disappearing UI.
- Fixed multiple issues where the ammo count on the gun would not match the ammo count on the UI.
- Fix for entering AA turrets and reload prompt remaining displayed.
- Fixed an issue where players would not always appear in SIN.
- Really fixed the ability to stack healback and splash modules.
- Fixed issues with hissers unburrowing in mid-air.
- Even more fixes to the AI servers to prevent degredation over time.
Known Issues
- Players may receive a notification panel after an OCT match. Nothing to worry about, just trying to notify you that you have a notification.
- Using the /reloadui or /rui commands in a PvP match will lead to the end game scoreboard containing no data or stats.
